With Weave as an intermediary, it’s up to the player to reunite these lost Humans and Machina together once more, and defeat Divan at the Borders! Each chapter is divided into several quests and features two characters from different worlds, which is a nice touch with respect to the game’s overall theme. The player meets Weave, an angel that wishes to reunite humanity and machina, and is tasked to guide her actions. World II World begins by describing a once-united world of Humans and Machina, who coexisted peacefully until they were forcefully divided apart by Divan, a malicious entity that wants to destroy humanity. ▍An Overarching Plot That Needs Time to Pay Off Unfortunately, while the split-screen presentation is interesting to work with, World II World struggles to become more than just a novelty the game has some noticeable flaws that hold back its potential. World II World builds upon the generic JRPG, and experiments with the duo protagonist trope literally the featured protagonist can be swapped at any time with a single tap on the top or bottom portion of the device anytime regardless of what’s happening, even in the middle of combat. The visuals and core mechanics of World II World are close to what a traditional JRPG is proud of, but what makes it different is that players can experience the journey of two different characters at the same time! While DeskWorks and Aniplex already have a glowing reputation with their fully hand-painted RPG Time: The Legend of Wright, their creativity jumps to the next level by applying the Nintendo DS’s split-screen system to the mobile game World II World.
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